The following is a tentative schedule for the class.
以下為課程於本學期的行程
1. Introduction, Historical Background and Animating Biology(課程介紹, 動畫的背景與歷史)
2. 3D Film making and Camera(3D電影製作及其攝影機)
3. 3D Character Modeling and Texturing(3D角色製作及其材質)
4. Skeletons and Kinematics-FK/ IK(骨架以及關節-FK/ IK)
5. Rigging and Muscle Systems(骨架綁定及肌肉系統)
6. Blend Shapes and Deformers(動態及變形)
7. Materials and Lighting (材質與打光)
8. Shading and Shadowing(上色與影子)
9. Lighting and Shading with Mental-Ray(上光及影子-使用Mental-Ray)
10. Fur, Hair and Clothing(毛皮,毛髮和衣物)
11. Rigid Body and Soft-body Dynamics(不同軟硬物體的動力學)
12. Physically-based and Particle-based Animations(基礎物理以及實際應用的動畫)
13. Dynamic Effects – Fire and Explosions(特效–火花及爆炸)
14. Fluid Mechanics, Water and Floods(流體力學- 靜止及流動的水)
15. Behavior Animations and Crowd Animations(物理特性動畫與擁擠動畫)
16. Rendering, Batch-Rendering and Rendering for Compositing(算圖, 批次算圖以及構成算圖)
17. Rendering with Renderfarm and Practice(及練習)
18. Final presentations of Student projects(學生作品期末展演)
以下為課程於本學期的行程
1. Introduction, Historical Background and Animating Biology(課程介紹, 動畫的背景與歷史)
2. 3D Film making and Camera(3D電影製作及其攝影機)
3. 3D Character Modeling and Texturing(3D角色製作及其材質)
4. Skeletons and Kinematics-FK/ IK(骨架以及關節-FK/ IK)
5. Rigging and Muscle Systems(骨架綁定及肌肉系統)
6. Blend Shapes and Deformers(動態及變形)
7. Materials and Lighting (材質與打光)
8. Shading and Shadowing(上色與影子)
9. Lighting and Shading with Mental-Ray(上光及影子-使用Mental-Ray)
10. Fur, Hair and Clothing(毛皮,毛髮和衣物)
11. Rigid Body and Soft-body Dynamics(不同軟硬物體的動力學)
12. Physically-based and Particle-based Animations(基礎物理以及實際應用的動畫)
13. Dynamic Effects – Fire and Explosions(特效–火花及爆炸)
14. Fluid Mechanics, Water and Floods(流體力學- 靜止及流動的水)
15. Behavior Animations and Crowd Animations(物理特性動畫與擁擠動畫)
16. Rendering, Batch-Rendering and Rendering for Compositing(算圖, 批次算圖以及構成算圖)
17. Rendering with Renderfarm and Practice(及練習)
18. Final presentations of Student projects(學生作品期末展演)
- 教師: janaka 簡拉卡