The following is a tentative schedule for the class.
以下為課程於本學期的行程
1. Introduction, Historical Background and Animating Biology(課程介紹, 動畫的背景與歷史)
2. 3D Film making and Camera(3D電影製作及其攝影機)
3. 3D Character Modeling and Texturing(3D角色製作及其材質)
4. Skeletons and Kinematics-FK/ IK(骨架以及關節-FK/ IK)
5. Rigging and Muscle Systems(骨架綁定及肌肉系統)
6. Blend Shapes and Deformers(動態及變形)
7. Materials and Lighting (材質與打光)
8. Shading and Shadowing(上色與影子)
9. Lighting and Shading with Mental-Ray(上光及影子-使用Mental-Ray)
10. Fur, Hair and Clothing(毛皮,毛髮和衣物)
11. Rigid Body and Soft-body Dynamics(不同軟硬物體的動力學)
12. Physically-based and Particle-based Animations(基礎物理以及實際應用的動畫)
13. Dynamic Effects – Fire and Explosions(特效–火花及爆炸)
14. Fluid Mechanics, Water and Floods(流體力學- 靜止及流動的水)
15. Behavior Animations and Crowd Animations(物理特性動畫與擁擠動畫)
16. Rendering, Batch-Rendering and Rendering for Compositing(算圖, 批次算圖以及構成算圖)
17. Rendering with Renderfarm and Practice(及練習)
18. Final presentations of Student projects(學生作品期末展演)